Requirements: Android 2.1+
Overview: Fight demons in DoomGLES, the best looking Doom port on mobile devices.
Fight demons in DoomGLES, the best looking Doom port on mobile devices.
DoomGLES is the classic Doom(GL) ported to OpenGLES.
You are a space marine who fights hordes of Demons on Mars bases, Earth and Hell !
It supports:
- High resolutions (on tablets or highend phones)
- Realtime dynamic lighting
- Particles effects
- 3D Monsters and objects (MD2)
- Blood projections
- Realistic water effect
- Xperia Play gamepad buttons (touchpads not supported yet, probably later)
- Keyboard support (USB, bluetooth, embedded)
- Gamepads support (analog sticks support on Android >= 3.1)
- Buttons mapping (Xperia Play / USB GamePads / Keyboard)
- and much more
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Thanks to all users for supporting DoomGLES. If you like it, please think about adding a good rating/review on Google Play.
Reviews:
"After trying a few ports that are available, none compare to that of DoomGLES. With added 3D effects, visuals and warmer lighing, this is by far the best port available for Android."
Read Droid Life review: http://www.droid-life.com/2012/03/16...n-looking-for/
"The enhancements for newer graphics look ace. The games flow incredibly well and without glitches too. The Xperia PLAY optimisation is brilliant and any of your retro gamers out there with a PLAY will love it."
Read Xperia Gamer review: http://www.xperiagamer.com/Xperia-PL.../doomgles.html
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DoomGLES comes with Doom shareware datas.
If you own (ultimate) Doom and/or Doom 2, copy the wad file (doom.wad or doom2.wad) in your device at this location: /sdcard/Kokak/DoomGLES/
Then select, from the launch menu, Doom or Doom2 as IWAD. The OpenGLES datas will be downloaded.
Here the size of the downloaded datas:
Ultimate Doom datas: ~100MB
Doom 2 datas: ~185MB
Plutonia datas: ~80MB
TNT datas: ~70MB
So please be patient while it downloads the datas...
On some devices, the game may not launch after the datas have been installed. It is the case if the "Downloading Datas" waiting box disappears and the game doesn't launch after 30 seconds. Simply exit the game (home button) and relaunch it.
For any download issue, please look at the faq: http://kokak.free.fr/android/DoomGLES.htm#faq, or contact me directly.
On the launch window you can choose various options, you can also add classic doom command line parameters (like "-warp episode map").
To use a custom PWAD, copy it to your device in /sdcard/Kokak/DoomGLES/, copy converted datas in the same folder, and add on the command line "-file wadname.wad"
To convert PWAD datas, see http://kokak.free.fr/android/DoomGLES.htm#howto
Read here to know how to control DoomGLES: http://kokak.free.fr/android/DoomGLES.htm#controls
Planned features for next releases:
- XPeria Play touch pads support
- Network support
- More nice graphics effects
If you have any problem, any question or suggestion, don't hesitate to email me.
History:
V1.07
- Touch Interface during menu is now stable (not a mix of menu & ingame interface) + transparency forced to be visible on all screens.
- Minor bugs in lighting code fixed
- Missing textures loaded in RGBA (fixes the E1M8 final boss crash in shareware version)
- Next/Prev weapon switche on xperia play fixed (select/start keys).
V1.06.1
Xperia Play: strafe & turn keys were inverted.
V1.06
Shareware & common Datas are now in the APK. So now there is no more download the first time you launch the game. No more stress for the 15 minutes refund delay :)
1.05 (and before versions) users, you can delete the /sdcard/DoomGLES/OpenGLES2/doom1/, /sdcard/DoomGLES/OpenGLES2/md2/ & /sdcard/DoomGLES/OpenGLES2/MP3/ folders to free some sdcard space.
Download Instructions:
http://www.MegaShare.com/4117507
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